Airbag Industries

Rheinübung

On this fine Memorial Day morning I am in front of the widescreen watching Sink the Bismark during AMC‘s weekend of war movies (interesting to note that this year most of the lineup is focused around WWII when the villains were well defined and victory was well pronounced).

I openly admit to you the guilty pleasure of war movies, especially those that take place during the Second Great War. I studied this war during college to fulfill a young male’s curiosity and to complete a second major (I took history classes because I enjoy the subject, enough to qualify for a double major — which is a course of post-secondary education that I strongly recommend). As I grew up land-locked in the middle of Alaska I don’t know why but I especially fancy stories that happen at sea. I am not a big fan of the aquatic but there is something about the operations of a ship and the naval tradition that is both entertaining and very, very curious.

Which brings me to a thought I had while watching this teleplay of Britain’s historic military victory: What happened to games pertaining to warfare on the high seas?

Earlier in life — during the 16-bit years — we had games like 688 Attack Sub and Sub Battle Simulator and while those focused on commanding a tube filled with torpedoes it was still a game of tactics in the high seas. Today this genre is almost forgotten while gaming across age and genders is at an all time high. Especially with current technology a naval battle simulation could be so much more immersive than the Amiga could ever provide. Sure it’s not FPS or MMORPG but commanding a fleet to sink another carries the challenge that those types of games can not provide.

With today’s technology I would think it very possible to make an interesting multiplayer scenario with a group of players taking command of vessels as part of an armada or even to go one-on-one sub against sub or battleship against battleship. Harpoon is the only game of late that comes to mind but it hasn’t been updated in years (the GUI wreaks of EGA days) and for some reason big gaming companies don’t seem to think these types of games can make money. Lame.

Enough with the elves and orcs, give me a naval fleet and an opponent worth sinking.